Villages & Housing

Accommodations
Even the most hardened warrior, villainous assassin or power-hungry mage occasionally needs to put their feet up and take it easy. What better place to kick back and relax after a day of slaughter and pain than your very own villa or manor. 

The latest content expansion brought villages and housing to the world of Agon. Battle-weary adventurers who have been lucky enough to acquire a deed can move into a fully customizable dwelling of their very own. Property deeds, much like in the real world, can be found in rare chests hidden around the land or even on the corpses of certain powerful denizens of Agon.

Your deed, when found, will not correspond to a specific house, only the house archetype. Mosey on down to any village of your choice, point the deed at your (vacant) dwelling of choice and (with a click of ) you are now the proud owner of your very own residence.

It doesn't end with ownership of course. With great ownership comes great responsibility, and, of course, perks! 








Responsibility, A.K.A Taxes.
The only things in life you can be sure of are death and taxes they say, and this is as true in Agon as it is anywhere; loads of death, not so heavy on the taxes. Your property will be taxed every 3 days. The good news is that anyone can pay the tax; be it you, your tenants (more on them below) or a passing stranger feeling generous (or more likely, delusional). There is, however, an 8 day limit. Tax collectors in Agon are understandably strict. If your home's tax isn't paid within 8 days the property will be reclaimed!

Paying the tax is fairly simple in Agon (as opposed to the world outside). You, or the kind and delusional Samaritan, simply aim at your house, click and select the option.

Perks, A.K.A Tenants and Extensions.
Apart from the obvious joys of having a hearth of your very own, owning property in Agon can have various benefits. Foremost among these is that your house is your home, thus it acts as a second and separate recall bind-stone for you and your tenants. This will act on a separate cool down to your normal bind-stone and can be used once an hour.

Then there are tenants. You may invite a certain number of players (depending on your house and what extensions you have thus far found) to become your tenants. They will share your dwelling with you and gain the benefit of using it as a second recall point. What they provide in return is between you and them, be it gold, protection, or some other arrangement.

The alternate use is your method of inviting a player to be your tenant. 

Finally, there is an ever-growing cache of extensions that you can find while exploring Agon to customize and enlarge your home. These can range from purely decorative pieces such as statues and chandeliers to fully functional gardens, doors and skill stations.




Villages
Villages (in Agon) are what happens when you put many player houses together, mix in a fair amount of gold-hungry, blood-thirsty players and add a smidgeon of incentive in the form of taxation in the hands of the controlling clan.

With the new village system, clans can fight over and claim villages for their own. Once a clan has control of a village that village will begin generating taxes for the controlling clan that will be placed in the clan vault. Control of a given village is held for a number of hours before it begins re-asserting its independence. A controlled village stone will be invulnerable to attack for 6 hours. Then for the next 4 it is still held but can be liberated by another clan. And after that the village will once more gain its own freedom and become neutral and open to attacks from any clan.



Villages can be taken by attacking the village stone in the village square. The player who gets the killing shot will be the one whose clan gains control of the village. From this point any information and village options can be set from a new tab in the clan window. You can also mouse over the village stone to see the remaining hours under the clan's control.

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